Multilingual Gameloc Glossaries

Gaming terminology is ever-evolving, and even modern dictionaries don’t often keep up with the lingo: what’s a whale, an otome or a HoT? To help you navigate those neologisms, several members of the L10N/Gameloc communities across multiple language pairs have come together to publish their crowdsourced glossaries, adding sources, descriptions, and references along the way.

Whether you are a Gameloc beginner or a veteran, you’re more than welcome to contribute!

Glossaries List

If a glossary does not exist for your language, you are free to create and share it using any of the above as a template! The glossaries are distributed free of charge under the Attribution-NonCommercial 4.0 International license.

If you’d like to see your glossary featured on this page, contact me! We’re especially looking for the following languages:

  • Portuguese (PT & PT-BR)
  • Russian
  • Korean
  • Japanese

How to create a Term Base

If you’d like to import a glossary into a Term Base (TB), follow these steps:

1 – Open the Glossary tab, then select Download => Comma Separated Values:

2 – Follow these instructions depending on your CAT Tool of choice:

Credits

These glossaries are the work of the following contributors, listed alphabetically:

Spanish (LATAM): Gameloc Gathering

Chinese (Simplified): Xiaofan Chen, Qifan Chen, Ziqi Wang, Ren Yi

French (France): Anouer Daabouch, Lucile Danilov, Sarah Deville

German (Germany): Max Klaut

Italian: Federica Carboni, Alfonso De Luca

Arabic: Khaled Hagag, Seif Chaib

If you’ve contributed to any of the above, feel free to contact me on LinkedIn or by email (me[at]luciledanilov.com) so you can be credited accordingly!

Languages icons created by Smashicons – Flaticon

2 thoughts on “Multilingual Gameloc Glossaries”

    1. Hi Vladimir, thanks for your comment! The sheets are kept separate as some people/teams prefer to keep ownership over their own language pairs/contributions. You are free to merge them on your end, but then it won’t be updated in real time.

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