Lucile Danilov

Loc Rewind 2025

The end of the year draws near, and it was a tumultuous one for the gaming industry – seemingly never-ending waves of layoffs and studios collapsing like houses of cards had severe repercussions on employees and contractors alike, the impact of which could be felt throughout the game localization industry. Amidst the doom and gloom, however, countless […]

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The Human Cost of AI

A couple of years ago, a good friend* achieved their lifelong dream: After a decade of grueling agency work, they had finally secured an in-house localization job on a game they loved. This was a highly coveted position, as it offered stable work and income in a field otherwise ruled by uncertainty. Sadly, that all

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What makes a good agency great?

Localization agencies are always on the hunt for the best clients and projects, and likewise, translators wanting to collaborate with agencies tend to flock to those who offer the best “buck for their bang”. Having worked with well over a dozen agencies over several years, both in a translator and localization manager capacity, I’ve noticed

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Multilingual Gameloc Glossaries

Gaming terminology is ever-evolving, and even modern dictionaries don’t often keep up with the lingo: what’s a whale, an otome or a HoT? To help you navigate those neologisms, several members of the L10N/Gameloc communities across multiple language pairs have come together to publish their crowdsourced glossaries, adding sources, descriptions, and references along the way.

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MemoQ Tips & Tricks

Over the last couple of years, I have published a series on LinkedIn titled “Did you know?“, which provides tips about some of the lesser-known MemoQ features that can improve your productivity. However, those posts have the tendency of getting buried in a sea of social media updates, so I’ve decided to re-compile them here

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